AndroidHacker

Feb 21

tumblrbot asked: WHERE WOULD YOU MOST LIKE TO VISIT ON YOUR PLANET?

Niagara Falls

Feb 20

Okay somewhat final, this is the app icon or launcher icon that shows in two places, the launcher icon on home screen or the apps screen and in the actionbar at the top of the app.

Okay somewhat final, this is the app icon or launcher icon that shows in two places, the launcher icon on home screen or the apps screen and in the actionbar at the top of the app.

Storyboards of user interface started

Storyboards of user interface started

User Interface Delusions

The whole problem with the Google 5 app screens no menu approach is that its not well executed. There are sometimes when you will have 6 to 8 screens.

The navigation is easy in that you can always double up on swipes to get to the 2nd set of app screens. Its what yo do before than that sells the user on the app in that you can or should measure user actions and if they use a certain app screen than set that as the default screen that shows when they get to that part of the app.

For example in the Tumblr Android app if I use text in the write post portion in a heavy amount than that should show up as the default screen for that part of the app. It is not hard to do in a coding way just that you need to set it up that way in code.

There is also the area of UI simplification. If you are combining dashboard features along with nav tabs indicating where you are in the app than you might be doing it wrong. There is an obvious theme that could indicate where you are at in the app, ie level, color in fact.

You could choose on a certain level of 3 app screens to show the ActionBar app icon as a set of blues. Than in the post app screens show the ActionBar app icon in a set of reds. With the set of app settings screens being shown by greens.

In this way you are reducing the need for tabs to the point where you can get rid of them and use that screen real-estate for what it was intended, content

Feb 19

Amblr Setup drudgery

Its always fun bringing the graphical vision you have for a game or mobile application to life. But its not always strictly just fun.

Java is one of those weird languages that was easy to set-up in the beginning but now due to specializing in mobile the time to set-up a project takes longer.

Today I was making some changes to set-up 3 variations on acceptance testing. One of them being cucumber, one being JavaMonkey run using Sikuli-ide and one using python MonkeyRunner.

I did not bother setting up a full apache ant build script because all this is being execute via my Eclipse IDE. It is just easier to do it that way so that I can move fast in coding.

Thus, what is left on Monday is drop in my AndroidProjectLibrary full of UI libraries and drop in the libraries for the Cucumber test project and than I can add some basic UI code Monday evening and do a test run on the UI.

I did manage to get my Tumblr API key today, yeah! So I expect to be uploading some screen shots Tuesday and maybe even a video or two.

Right top corner

Right top corner

right bottom corner

right bottom corner

Left top corner

Left top corner

I had to do some graphic variations of the app icon to come up with graphical indicators of which app screen Amblr users are in ..this is the left bottom corner(ie you swipe left bottom corner to get to the screen)

I had to do some graphic variations of the app icon to come up with graphical indicators of which app screen Amblr users are in ..this is the left bottom corner(ie you swipe left bottom corner to get to the screen)

[video]